Influencers Network

Gamification Articles

Top 10 Education Gamification Examples for Lifelong Learners

favicon Yu-kai Chou: Gamification & Behavioral Design
3 mentions1 week ago 1 week ago
These gamification examples were tested by Erik van Mechelen, based on the gamification framework–Octalysis–created by Yu-kai Chou. Each of us learn every day, even if we aren’t trying to. As ...

The future of gamification in learning

favicon Gamification Nation
2 mentions1 week ago 1 week ago
Gamification or at least the term is being used by a lot of e-learning providers and learning management systems, to create the illusion that they have indeed created something that ...

How To Design Gamification To Improve Sales Performance

favicon eLearning Industry
5 mentions2 weeks ago 2 weeks ago
Recently, while designing a module for training newly hired sales people, we ran into a challenge from our client. They wanted to add a small scenario-based game to the end ...

They Call it the Pokémon Go for Brands. How to Gamify Your Marketing with Augmented Reality

favicon Inc.com
2 mentions2 weeks ago 2 weeks ago
If you're attending SXSW this year, you may want to try your hand at a bit of augmented reality to compete for $50,000 in venture capital. Snatch, a virtual treasure ...

Gamification in Game Education

favicon gamasutra.com
4 mentions2 weeks ago 2 weeks ago
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4 Learning Game Design Mistakes Instructional Designers Make

favicon eLearning Industry
3 mentions2 weeks ago 2 weeks ago
Instructional Designers and trainers are (usually) deeply engaged in the process of educating and supporting their learners. They love learning themselves and want the people they teach to love it ...

Unleash the Power of Gamification to Harness an Army of Employee Brand Advocates

favicon Maximize Social Business
10 mentions3 weeks ago 3 weeks ago
Shares 26 Trust has become the new marketing currency in today’s digital world and online reviews can make or break a business. Modern marketers find all possible ways to engage ...

Play Games to Make Games

favicon td.org
2 mentions4 weeks ago 4 weeks ago
Using games to educate adults isn’t just a trend, it’s a compelling way to help people learn strategy, resource allocation, and innovative thinking. In fact, there is a large body ...

6 Practices And 5 Features Of A Gamified Learning Environment

favicon eLearning Industry
5 mentions4 weeks ago 4 weeks ago
Learning is a constant process – especially in the context of the modern corporate world. With introduction of technology, training and learning are fast becoming more accessible as well as ...

Let’s Get Digital: The Serious Side of Gaming

favicon The Huffington Post
4 mentions4 weeks ago 4 weeks ago
Do you have a son or a daughter who is a college student and lives at home? If so, you’ve probably caught a glimpse of them playing something that looks ...

Why You Should Encourage Leaders to Play Games

favicon Chief Learning Officer - CLO Media
5 mentions4 weeks ago 4 weeks ago
Some say it’s never a good thing when leaders play games. But when development is the goal, gamification has its perks. Many of us grew up playing Battleship, Monopoly and ...

How gamification can help motivate and train employees

favicon TechRepublic
2 mentions1 month ago 1 month ago
Regardless of industry sector or company size, managers face daily challenges of training new employees and continuing to grow the internal knowledge base among existing employees. They also face the ...

5 Ways to Gamify a Business App

favicon Tweak Your Biz
2 mentions1 month ago 1 month ago
target demographic. Rather than just referring to your app when they have a specific question, your customers will start treating it like a game and keep returning to it, meaning ...

12 ways to grab millennials using gamification

favicon The Next Web
4 mentions1 month ago 1 month ago
Familiar with technology and often obsessive about their phones, millennials are likely one of your top demographics to target. One way to grab — and keep — their attention is ...

How to Gamify Career Paths to Retain and Engage Millennials

favicon Inc.com
2 mentions2 months ago 2 months ago
Before turning 21, the average American has spent 2,000-3,000 hours reading books and more than 3x that playing video games. That makes the average Millennial very close to being a ...

2017 Instructional Design Trends Compass: Your Accu-Learningcast

favicon eLearning Industry
4 mentions2 months ago 2 months ago
Happy New Year, Instructional Designers and Learning and Development professionals! In this article, we’ll look at Instructional Design trends for 2017 – what clients and learners might be expecting. And ...

How To Justify The Cost Of Gamification

favicon eLearning Industry
3 mentions2 months ago 2 months ago
Despite the buzz and potential of gamification, many companies are not gamifying. In a world of "Cost-Optimization" and "Return on Investment Maximization", how do you justify the cost of gamification?

ELC 038: Learning Games, What Works And What Doesn’t

favicon The eLearning Coach
3 mentions2 months ago 2 months ago
http://traffic.libsyn.com/theelearningcoach/ELCO38.mp3Podcast: Play in new window | Download | Embed Subscribe: iTunes | Android | RSS Do you want to design learning games, but you’re not sure where to get help?

8 Secrets To Gamification Success In Corporate eLearning

favicon eLearning Industry
6 mentions2 months ago 2 months ago
Could your online training course benefit from some friendly competition? Do employees need badges, points, and other incentives to increase their motivation? In this article, I'll share the 8 secrets ...

Gamification and Evidence-Based Practice by Ruth Clark

favicon Learning Solutions Magazine
2 mentions2 months ago 2 months ago
Our training and performance profession is often sidetracked with charismatic yet unproven fads, such as learning styles. What about gamification? What do we know about its effectiveness? First, the term ...

Gamification and Why Recruiters Need It

favicon Undercover Recruiter
2 mentions1 year ago 1 year ago
Gamification:the art (and sometimes science) of attracting users and keeping them. Gamification works by encouraging users to engage in game-like behaviours, in non-game contexts. Having heard a lot about it ...
 

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