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Utilise the User Experience Hierarchy of Needs to create a super Learning Management System

Last week we looked at how the User Experience Hierarchy of Needs informs eLearning – this week we’ll consider how it can help in designing a really effective Learning Management System with gamification features that will secure learner engagement and motivate learners to take an active role in their own development. Ah, there’s that lovely pyramid again. The pyramid of perfection, we like to call it. Well, not really. We call it the “User Experience Hierarchy of Needs pyramid-thingy. You know, the one with the rocket.” Anyway, you can see – and you might remember from last week’s article – ...